E1SCRT1: Infiltration (The Joy of Mapping 6)

E1SCRT1: Infiltration is the first secret map in episode The Outer Station of The Joy of Mapping 6: Joy Eternal. It was designed by Barrels O' Fun and uses the music track "Midnight Drive" by Hiroshi Oshima. The par time defined in MAPINFO is 9:50.

Secrets

 * 1) In the hall northwest of the big nukage area, use the north wall at the base of the steps to get a box of shotgun shells, a box of ammo, and a backpack. (sector 566)
 * 2) In the room with the blue key, go to the east side and use a computer terminal to find a berserk pack. (sector 793)
 * 3) In the north maze, head to the south side where a single barrel is and shoot the wall behind the barrel to get a light amplification visor. (sector 808)
 * 4) In the north maze, head to the west side looking for a wall with silver ridges around it. Use it to find boxes of rockets and a rocket launcher. (sector 831)
 * 5) Take the north path at the T-intersection and get to the area west of the T-intersection. Use the wall with caution stripes at the northwest, then quickly run south and to the west to get a megaarmor. (sector 562)
 * 6) In the room south of the T-intersection, climb up the steps to the south and head to the northwest column. Use it from the north side to open the east wall. Quickly run in to get a plasma gun. (sector 999)
 * 7) Head west from the big nukage area and drop down. Head to the northwest door and open it, then northwest to a terminal that is not blinking. Using it lowers a wall to the south to get a soul sphere. (sector 932)
 * 8) At the northernmost end of the underground area, go to the west terminal and use it, shutting out the light. Head to the nukage in the middle and the two side compartments are open, with a BFG9000, boxes of rockets, and an energy cell pack inside them. (sector 1281)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 27, 2023.

Things
This level contains the following numbers of things per skill level: